Post Mortem - DnD Map v3
Goodbye, DnD! This was the last map I was obligated to make for tabletop games, this time including an annotation map and some form of art direction. Unfortunately, due to time constraints coming in from other classes, I couldn't make the best out of the art that I chose. It'd be an easy fix to improve it next time. I came at this level with the understanding that enemies would have to be way more lethal than they were last time. I was already not impressed with the softballs I was throwing at the party already; and now they were going to have checkpoints; this is practically an invitation to kill players. I am relatively proud to say that of the three games my group played, mine was the only one where a player died and even then I felt like I did too little. I was hoping for every checkpoint placed to be used and I only had 1/3 used in total. In general, I had to drastically change my approach to level design to accommodate the rule changes, which overall demand more from t...