Sprint 5: Falling down the stairs with as much style as I can manage.
Cutting is always a heartbreaking activity. All the stuff you worked hard on, missed out on other assignments to push through, time that could've spent elsewhere dropping into the void, nowhere to be found. Not to be overly dramatic, but I fully intend on being dramatic about it. My menu system was dropped, my controls menu was dropped, a significant portion of the things I worked on weren't in the final build, and the game turned out much better for the sake of it. It's hard to argue with the results, I just wished that I could say 100% of the things I worked on were productive and useful. The new menu! In all its arguably functional glory. We ultimately completely overhauled the movement system, and the simple change from a two button input to a one button input turned the game infinitely more playable. Maybe we couldn't save the level design, maybe we couldn't save the game itself, but we were here to test a movement mechanic, and on the dawn ...