More verticality, platforming, everything.


 Hate to say it, but this entire thing needs an overhaul. Especially if I want it to meet the required playtime. I definitely need a strong platforming section, especially to demonstrate the player slowly ascending to the top of the tower. There's an entire narrative I can fit in that's just not described at all within the project as a whole, it's a blatant rush job that makes no sense.

Fortunately, there's worthwhile bones that have the space for extending and modifying. Narrative zones to provide context and hints are an easy addition, very low opportunity cost for the value they bring. The level itself needs to be massively extended, two more teleportation zones, likely including one more indoor area followed by an outdoor section should very easily meet the playtime. Current boss is unsatisfying and needs more hit points in order to feel substantial. Scaling it was a bad choice due to the issues that creates with the hitbox, but that's something that can be fixed. 

Platforming needs to be incorporated, especially since it gives me a good reason to include major elevation changes. It's one of the few strengths of the gamekit that isn't currently incorporated in my game, and that needs to be fixed. Corridors are too tight in the second section of the level and drastically limit the amount of options the players can make. This isn't good for a number of reasons but it makes for a particularly boring experience.


Current map layout - Not very compelling.

Level textures are overall boring and could be fixed by taking something from opengameart and turning it into a material for unity, in order to step it up from just whiteboxing. Simple props could be included for the sake of genuinely selling the medieval theme. Gameplay length needs to be massively expanded.


Preview


I have full confidence that I can turn this project into something resembling the theme in the time alloted, even if it'll take some fairly severe steps and some things I'll have to do my own research for.

Feedback confirms most of this, most player responses were lukewarm and didn't seem to enjoy the level, which I absolutely need to fix.

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