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Showing posts from November, 2022

Needs a bit more everything.

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  We can fix it a little. Probably.       First thing that had to go was the invisible borders. Completely uncompelling, made for unclear boundaries, and it was a major issue aligning it with the prebuilt plane geometry (which was also a bad idea, since backface culling creates major holes in the environment thanks to the free floating camera). As it turns out, aligning invisible walls is a major pain, and fixing slight corrections becomes a major chore, since the outline gizmo is thick enough to create slight cracks when it looks aligned.        You tried. A blatant crack in the wall.     So, absolutely none of that. Replaced them all with normal, functional, boxes. The dull boxes to create boundaries could be improved upon in multiple ways. They are functional albeit thoroughly uncompelling. The addition of trees does not change the fact that they are angular, poorly aligned, and uninteresting. More functional than inter...

Only god can make this build correctly: 3D Game Level 1

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Numerous issues with getting this to work correctly, including an hour+ spent trying to get it to build correctly on a school computer. About forty five minutes in I was looking up engine development courses out of spite, since I about had it with Unity. Baked maps do not build automatically; there has to be something I'm missing in how they're stored that keeps them from being automatically applied. Contents of current scene file. Will play around with in order to make it port better. Map development followed a pretty typical workflow, as far as I can tell. Whiteboxing to build the basics of terrain, then adding boundaries. I made a mistake by deforming the terrain post-baking and causing issues with enemy behavior. Enemies also suffered since they weren't designed to be duplicated and it caused them not to transport correctly. The use of planes as the primary terrain choice was also a bad idea; backface culling meant that certain perspectives caused the terrain to disappe...