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Showing posts from December, 2022

More verticality, platforming, everything.

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 Hate to say it, but this entire thing needs an overhaul. Especially if I want it to meet the required playtime. I definitely need a strong platforming section, especially to demonstrate the player slowly ascending to the top of the tower. There's an entire narrative I can fit in that's just not described at all within the project as a whole, it's a blatant rush job that makes no sense. Fortunately, there's worthwhile bones that have the space for extending and modifying. Narrative zones to provide context and hints are an easy addition, very low opportunity cost for the value they bring. The level itself needs to be massively extended, two more teleportation zones, likely including one more indoor area followed by an outdoor section should very easily meet the playtime. Current boss is unsatisfying and needs more hit points in order to feel substantial. Scaling it was a bad choice due to the issues that creates with the hitbox, but that's something that can be fixe...